What are Slide Apps?

Deck.Toys provide apps which you may insert into your regular slide to make it interactive.

There are several categories of the Slides Apps, namely Responses, Fun & Engaging, Mystery Apps and Tools.


  • Text is used for the student to elaborate on the answer. You may pre-select for the student to answer in 280 characters. The default length for a text tool is 140 characters.
  • Draw is used for the student to sketch out the answer. You may also use this to request the student to draw on the image that you have embedded in the slide.
  • Placemarker works when the question requires the student to identify the answer on an embedded image by placing a placemarker on it. An example of such a question is, "Please tell me where do you live? Identify your location by positioning the placemarker on the map."
  • Quick Poll helps to capture the student's response to a specific question quickly. An example of such a question is, "Do you agree with the given statement?" A poll is rated by providing the number of stars, thumbs up/ down, tick/ cross, etc.
  • Photo prompts students to activate their device camera to take a picture. This app is useful to let students insert their photos into the slide or to submit pictures of their written workings.
  • Upload prompts students to upload an existing image from the device or take and upload a screen snip. For example, you may request students to take a screen snip of their report on a third-party website.
  • MCQ is a flexible multiple-choice question app that you may add to your Slide in addition to the default Slide's question and answer choice.
  • Jigsaw turns the slide image into a jigsaw puzzle that students need to solve before being revealed.

Fun & Engaging

  • Treasure Key
  • Lock comes in text, voice, number, QR Code, and direction format. Turns your slides into a breakout challenge for more thrill and excitement in solving questions.
  • Checkpoint
  • Gauntlet


Note: To use Randomizer, Buzzer and Timer tools, you will have to launch it in the classroom during the lesson manually.

  • Randomizer is used in helping you to select a random student to respond in the classroom.
  • Buzzer helps to capture the student's attention during the lesson by requiring them to respond unexpectedly for point-scoring.
  • Timer works just as a physical stopwatch. Use this to keep track of the timing for a particular challenge that you need the student to complete.
  • Web Link is used when you would like to embed external links to the slide. Once the student has completed viewing the links, the student is to mark it as complete to show the material in the external source has been read.
  • Label is useful for you to add points of interest on a Slide Image. For example, labeling the different body parts of the human body.

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