Ghost Light
Create a Set Game and choose Ghost Light. Use a Study Set with terms and definitions or a Question Set. Text and image clues are supported, with up to 60 usable rows. Select Preview to check your set. In Configure, choose 1:00, 2:00 (default) or 3:00, then Launch for the class.
Multiplayer shares the manor with the class. Challenge is a 1v1 with bots; Single Player plays with bots. Solo Arcade uses Single Player after deck completion, subject to the teacher’s Arcade settings and available time.
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Hunt with your torch Walk with the arrow keys or WASD, drag on the screen, or tap where to go. Your torch shines where you walk. Ghosts are invisible: light reveals a ghost and drains it until it is caught.
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Wind your torch A full torch lasts about 13 seconds, less while lighting a ghost, then goes dark. Press its button and answer: a right answer refills it with a brighter, wider beam. After a miss, try another choice in three seconds.
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Watch out for ghosts A ghost that touches you spooks you for a few seconds. Frost on the edge of the screen shows the side a hidden ghost is on. Get up by answering, or wait for a friend to shine on you.
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Rescue your friends Shine your torch on a spooked friend to get them back on their feet. Torches that light the same ghost together drain it faster.
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When the sheet picks you A haunted sheet moves from player to player. When it lands on you, you are the ghost: glide unseen through furniture, touch hunters to spook them, dash with the button, and stay out of the light. Mend your sheet with a right answer.
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Lightning and Midnight Lightning lights up the house, but only torchlight shows a ghost. At Midnight one more ghost rises; catches, assists, spooks, rescues and surviving a ghost shift count double. The night ends when the clock runs out, whatever the score. A started Free Mode activity completes at time-up, even with no correct answers.
Lightning flashes the house (20-second cooldown). Lights On turns every lamp on for five seconds (30-second cooldown). Neither shows a ghost: only torchlight does. Team scores add members’ points; being a ghost does not change classroom teams. View answers and results in the teacher report. Keep answer choices short and use Preview before class.
Correct answers earn 10 points, or 5 after a miss. Candy gives 5; catching a ghost gives 25, assisting 10, rescuing 10, spooking 20 and completing a ghost shift uncaught 20. Draining 10 health gives 1 point. At Midnight only catches, assists, spooks, rescues and surviving a ghost shift double. Winning and activity completion are separate: time-up completes a valid started Free Mode attempt, including no correct answers. Close Activity returns the student to the deck.
If a loading, graphics or gameplay error cannot recover after the activity opens, it finishes with the work already recorded. A slow connection or going offline does not by itself finish the activity. Your teacher’s usual rules still determine when you can move on.